Commanders (司令官, Shirei-kan) are individuals who lead the forces fighting in Tiny Metal and key figures in the game's storyline.
In Tiny Metal, commanders had no effect on actual gameplay and were assigned automatically, but as of Tiny Metal: Full Metal Rumble, they can be selected for battle and have abilities which affect gameplay and strategy.[1]
Details[]
Commanders possess abilities which affect the units under their command and subsequently affect strategies used when they are involved in a battle. These include passive abilities which are continually active and Commander Powers which require charging in order to be activated. A commander has two Commander Powers; a Super Power and a stronger Ultra Power. The powers charge through the course of gameplay according to the actions taken, indicated by the stars below the commander's icon, which are filled with color from left to right as the power charges, along a row of small stars then several large ones. Once the stars are filled (the smaller stars for the Super Power and all stars for the Ultra Power), the appropriate Commander Power can be activated via the unit command menu. The effects of the power are then applied until the beginning of the respective player's next turn.[1]
In certain circumstances, such as in specific story missions in the Campaign, Commanders are placed directly onto the battlefield as Commander Units. These units are similar to Hero Units. Some of them are powerful, But their destruction results in an instant defeat.[2]
List of Commanders[]
Name | Faction | Debut | Abilities |
---|---|---|---|
Nathan Gries | Artemisia | Tiny Metal | |
Dante Carver | Artemisia | Tiny Metal | |
Wolfram | White Fangs | Tiny Metal | |
Isoroku Tsukumo | Zipang | Tiny Metal | |
Tatara | Zipang | Tiny Metal | |
Luja Lindberg | Obsidior | Tiny Metal | |
Orzio | Obsidior | Tiny Metal | |
Ragnar | White Fangs | Tiny Metal[3] | |
Victoria Krakenfang | White Fangs | Tiny Metal: Full Metal Rumble | |
Kohaku | Zipang | Tiny Metal: Full Metal Rumble | |
Nora Godwin | Metaclyon Corporation | Tiny Metal: Full Metal Rumble |
Non-Playable Commanders[]
Name | Faction | Debut | Abilities |
---|---|---|---|
Dinoldan Soldier | Dinolda | Tiny Metal: Full Metal Rumble | |
Major Zhukov | Obsidior | Tiny Metal: Full Metal Rumble - Caesar's Rescue | |
SotD Soldier | Sentinels of the Dawn | Tiny Metal: Full Metal Rumble - Will of the Shogun |
Commander Units[]
Name | Unit Type | Initial Stats | Notes |
---|---|---|---|
Nathan(M) | Metal | A:100 D:140 | Unlocked at the start of Mission 10. |
Nathan(HM) | Heavy Metal | A:100 D:120 | Has Radar effect. TBR |
Nathan(MM) | Mega Metal | A:100 D:100 | Has Radar effect. TBR |
Wolfram(S) | Scout | A:100 D:100 | Unlocked at the start of Mission 6.[2] |
Wolfram(F) | Fighter | A:100 D:130 | TBR |
Wolfram(BM) | Blitz Mechanima | A:100 D:100 | Very weak.
Unlocked at the start of Mission 9. |
Wolfram(GM) | Gallant Mechanima | A:100 D:100 | |
Tsukumo(F) | Fortress | A:100 D:100 | Range 1~3 straight. TBR |
Tsukumo(SO) | SpecOps | A:100 D:120 | Tsukumo(C) in Japanese version.
Range 1~3 straight. TBR |
Tsukumo(BM) | Buster Mechanima | A:100 D:140 | TBR |
Ragnar(MF) | Mega Fighter | A:100 D:300 | aka Stingray. TBR |
Victoria(G) | Gunship | A:140 D:350 | TBR |
Nora(MM) | Mega Mechanima | A:250 D:250 | TBR |
Nora(BM) | Blitz Mechanima | A:150 D:150 | Unlocked at the start of Mission 6.[2] |
Nora(GM) | Gallant Mechanima | A:150 D:150 | Unlocked at the start of Mission 7. |
Kohaku(SO) | SpecOps | A:100 D:120 | Kohaku(C) in Japanese version. TBR |
Kohaku(GM) | Gallant Mechanima | A:100 D:140 | No Shield. TBR |
References[]
- ↑ 1.0 1.1 Tiny Metal: Full Metal Rumble
- ↑ 2.0 2.1 2.2 Tiny Metal: Full Metal Rumble, Mission 6: The Sleeping Giant
- ↑ Tiny Metal : Cutscene after completing Mission 20.