Tiny Metal Wiki
Tiny Metal Wiki

Challenges are additional bonus objectives which are attached to Campaign and Skirmish missions in Tiny Metal: Full Metal Rumble. Completing a challenge adds an extra 100 points to the mission score. Campaign missions have three challenges assigned to each of them, while Skirmish maps have two.[1]

List of Challenges[]

Name Type Objective Missions
Safety First Goal Never let so much as a single unit die Campaign: Missions 1, 6 & 7

Skirmish:

Deadline Small 5! Time Do not allow day five to end Campaign: Mission 1

Skirmish:

Counter Rejection Goal Do not let one of your own units die in a counter attack Campaign: Missions 1, 3 & 5

Skirmish:

Limited Manpower Restriction Do not build any new Riflemen Campaign: Missions 2 & 7

Skirmish:

Deadline Big 15! Time Do not allow day fifteen to end Campaign: Missions 2 & 5

Skirmish:

Scratch!! Restriction Never heal a wounded unit Campaign: Missions 2, 4 & 7

Skirmish:

Deadline Hang 20! Time Do not allow day twenty to end Campaign: Mission 3

Skirmish:

Capture 5 Buildings Goal Capture at least 5 extra buildings Campaign: Missions 3 & 6

Skirmish:

Never a Delay Restriction Do not perform a Lockon action Campaign: Mission 4

Skirmish:

Sea of Rifles Restriction Build only Riflemen Campaign: Mission 4

Skirmish:

Territory Guard Goal Do not let an enemy capture any of your buildings Campaign: Mission 5

Skirmish:

Dropships Nerfed Restriction Do not deploy any Heroes using the Deploy action Campaign: Mission 6

Skirmish:

Penny Wise Restriction Spend no money Campaign: Mission Optional 01

Skirmish:

Unfocused Fight Restriction Do not perform a Focus Fire action Campaign: Mission 35

References[]